Ever since Robin’s brother died, every morning has risen with a new question, all of them echoing the grandest and most desperate: Why?
Until the day after Peter’s funeral, when a librarian with an odd sense of humour, and an even odder creature for a pet, reaches out to Robin and whispers an irresistible opportunity:
“Death has a daughter, steal her.”
The questions have changed. Could this be a bargaining tool against Death? What will he say when Peter is returned to him?
How do you kidnap Death’s daughter…
His cousin Caleb is intrigued and eager to join his adventure, and if the next morning rises with too many questions, now, at least, they have a clue to find the answers.
They leave for an ancient city by dusk.
In York, cathedral spires claw at the moon, gargoyles peer down on cobbled streets from wooden beams, and the creatures of Yr Oerfa feel their skin prickle as they sense the change war brings. Amongst them, hunted by beings more dangerous than two mortal boys, Death’s daughter is writing her own story, and it, too, begins with loss.
Kidnap her? First they need to find her.
Kidnapping Death’s Daughter is a multiple point-of-view young adult urban fantasy set in-between worlds, but predominantly York, England. It deals with darker themes but with a light sense of humour and a snarky ghattan should things go awry which, when you’re the daughter of Death, they often do.
Cover design and illustrations by Shio Fuu